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A:
You should download and read the readme file which should tell you the correct installation path. If you don’t already have InDesign, you can buy it from the App Store for $99. You can also download the program “PDF Expert” for free. Both of these programs are a lot more reliable that the free one on the app store.
Q:
OpenGL ES 2.0 rendering error
When I execute the following code,
I am getting the error “glDrawArrays only works with certain arrays”. My fragment shader is the following :
uniform sampler2D texture;
varying vec2 v_texcoord;
void main() {
float greyLevel = texture2D(texture, vec2(texture2D(texture, vec2(v_texcoord.x + 1.0, v_texcoord.y)), 1.0));
gl_FragColor = vec4(greyLevel, greyLevel, greyLevel, 1.0);
}
A:
You shouldn’t be calling vec2() functions.
Just use the functions provided by OpenGL that return vec2 objects.
Q:
Lossy sharing of private keys
I’m working on a project which requires that the participants of a distributed network secure messages to each other. I’m aware that if one of the participants is compromised, the messages could be read or altered. To prevent this, I suggest the following:
A private key is distributed as part of a message;
The message is encrypted with an independently distributed public key;
When the recipient needs to prove the integrity of the message, it decrypts the message using its own private key and verifies the signature using a shared server-side key.
I’m fairly confident that this scheme works (though I haven’t implemented it or run any tests). The trouble I have is with sharing the private key.
Sharing the keys means that if an attacker gets access to any one user’s private key, they can decrypt all messages that were encrypted with that key. This is not acceptable.
My proposed solution is to have each user distribute their own private key onto the network, and then store the private key in a server-side private key/
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