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OS X local development with Git
I’m used to working with Git on Windows, but I would like to setup a local development environment for a OS X (Sierra) project.
I’ve successfully used brew to install git and brew install Xcode to install the Xcode command line tools. I want to know, however, what I would need to download and install to bring everything together.
A:
You will need a repository, an OSX command line tool and an editor.
For the repository, you can use git. If you’re on the command line, you can use the git command. The OSX command line tools include the command-line git in Xcode Command Line Tools. The GUI Git application also includes it. If you want to edit files, you’ll need an editor, like Textwrangler, or gedit. With a command line editor, you can use your OSX text editor to open a.txt file and see which command you need to run with OSX terminal to edit the file.
The next step is the repository. You can use local git (git init). This creates a bare repository, which is like a directory that contains just the bare repository. Then you will push to the repository to store the project files. This repository can be public, and you can push your project to the public repository, and people can download your project. You can use a bare repository, because it is just the repository, without the files. If you are using a single user account, you can use the user’s home directory or you can create a bare repository in the root directory.
You’ll use git repository. With git, you can have a local repository, the repository, or you can have a local “bare” repository in your user account. When you are using local git, you can use the command-line git to push your project to the repository.
You can also use a public repository, which is a repository that is accessed by any number of people. With a public repository, you can use your username or email to connect to the repository. With a public repository, you do not need a local repository. You can push and pull files to the repository just like you do locally
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