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Space Haven is a free game for your mobile phone or PDA. Play and explore the dynamic universe of Space Haven with beautiful graphics, realistic sound effects and a detailed 3D graphics engine.
Have a great flight!
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For any further questions regarding Space Haven or any other products of Toyboom please contact:
mail@spacehaven.de
or:
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—-
Contact:
spacehaven@toyboom.com
Enjoy the sombre mood and beautiful soundtrack of this new retro space shooter developed by Space Haven Development.
When you have played this game you may like to share your notes on Twitter, Facebook, Google+, or any other social network and help us to develop new Space Haven games!
If you like this game, please support us with a donation at our website:
Enjoy the sombre mood and beautiful soundtrack of this new retro space shooter developed by Space Haven Development.
When you have played this game you may like to share your notes on Twitter, Facebook, Google+, or any other social network and help us to develop new Space Haven games!
If you like this game, please support us with a donation at our website:
In-App purchases:
You can now make Game Center and Google leaderboards and challenges possible. Your scores will be logged into Game Center and your high scores will be appended into the Google leaderboard.
The in-app purchase cost is only €1.29.
Contact:
spacehaven@toyboom.com
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Unheard???? version history:
- #1.0.0 – Release of First Game
- #1.1.0 – Story mode released
- #1.2.0 – Story mode released
- #1.3.0 – Built-in Movie Player (A video player for PC games)
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“Stop the Saturnians” is a classic side-scrolling space shooter inspired by classic arcade games from the Atari days.
Each level is procedurally generated, so each playthrough is different, each time.
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The game is an easy control scheme, with a keyboard and mouse as the default controls, but full support for gamepads is available via configuration in the prefs.ini file.
“Stop the Saturnians” features a soundtrack by acclaimed film composer, Adrian Ellis.
“Stop the Saturnians” has 40 enemy types, complete with their own unique capabilities and attacks.
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Interact with the environment using various ship parts and weapons to defend yourself, and destroy your enemies with lasers, bombs and rockets.
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Use the resources you collect to upgrade your ship and Earth, so your ship will visually evolve with every piece of tech you have!
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“Stop the Saturnians” has 5 different difficulty settings (Easy, Normal, Hard, Challenge, Blood Moon), allowing everyone to find their favorite to play at a time when it’s most convenient for them.
In addition to the game’s audio, an extensive VoiceBank is used to create your own personalized Vocaloid 2 voice actor (Garden), and your personalized Gameplay Text (Core 1.5).
“Stop the
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Play the best RPG in history! Decide for yourself if you are strong enough to rescue a princess from the claws of a monster. There is only one way to defeat the evil that is lurking on Princess Rowan and that is by putting yourself in harm’s way. Only the hero can make it to her side. If you can overcome all the challenges of the game, you will save the princess.
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The game can be played through multiple times, with increasing difficulty for each new life.Q:
On strange behavior of string conversion in Python 3
I have got a strange behavior in Python3.
I wrote the following code:
import random
import time
text = “Hello world”
print(“This text is: {}”.format(text))
time.sleep(random.random()*1000)
print(“And now, it is: {}”.format(text))
I was expecting that before displaying “And now, it is: {}”, the variable text will be changed with the new value, but it doesn’t. When I displayed “This text is: Hello world” and I pressed “Enter” in console, the “And now, it is: Hello world” appeared. In the end I realised that using the print function was the key.
What am I doing wrong?
A:
You’re importing the random module, not using it (there’s no need to do that in this example).
Try:
import random
text = “Hello world”
print(“This text is: {}”.format(text))
time.sleep(random.random()*1000)
print(“And now, it is: {}”.format(text))
Q:
Change legend fill inside a scatter plot in plotly dash
I am new to plotly dash and am having trouble getting the plotly legend to change when I change the fill color of the legend items. Here is a minimal example:
import dash
import dash.dependencies as ds
import dash_core_components as dcc
import plotly
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System Requirements:
OS: Windows 10, Windows 8.1, Windows 8, Windows 7
CPU: Intel Core 2 Duo or AMD Athlon X2 64 or greater
RAM: 2 GB
Graphics: DirectX 11-compatible video card, driver version 310 or greater
DirectX: Version 11
Network: Broadband Internet connection
Hard Disk Space: 10 GB
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